Plugin: SnusDungeons.esp
Authors: Kobal and WalkerInShadows
Date: 8 Feb 2014


This is a cut-down, optimized version of Snu's Dungeons. This means that many cells from the original were removed due to their using resources from Skyrim and Fallout; many lights and a lot of plants were also removed to improve FPS. I've gone through everything and (hopefully) fixed all the bugs, as well as cleaning up all the wild and dirty edits, fixing persistent references, and generally making the mod as game-friendly as possible. I have also removed almost all the unused references (I left some in from modders' resources, in case someone else wants to add something). 

The original esp (SnusDungeons_EnglishCellNames.esp) has also been cleaned and bug-fixed, but no other alterations have been made to it. The meshes and textures included in this archive are for THIS version only - if you want to use the original (full) version, you'll have to download them from Snu's site - www.oblivion.lima-city.de. I will not be providing further support for that version.


Texture Replacers
=================
If you want to replace any or all of the cave textures (I did so with the "orig" ones), just go to textures\xxsnusdungeons and choose the folder you want. There are several cave texture replacers out there:

QTP III (identical to vanilla, 1K textures): http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813 OR http://www.theassimilationlab.com/forums/files/file/875-qarls-textures/

Koldorn's Caves (close to vanilla but slightly darker, 1K textures): http://www.nexusmods.com/oblivion/mods/9208/

AmpolX (very dark, 2K textures): http://www.nexusmods.com/oblivion/mods/34175/

Jaassu's textures (moderately dark, 2K textures): http://www.nexusmods.com/oblivion/mods/44585/

Keep in mind that none of these will replace cave03chasm, cave03chasm_n, cave03pit, or cave03pit_n, so don't delete those! A good suggestion - zip up all the files you want to replace in the same folder, stick the new ones in, and take a look either in game or in the CS to see what they look like. If you don't like them, just unzip the original files and overwrite.


Load Order
==========

The load order for this mod and its associated patches is thus:

OOO.esm
...
OOO.esp
...
The Ayleid Steps.esp
Better Dungeons.esp
SnusDungeons.esp
SnusDungeons - OOO patch.esp
SnusDungeons - TAS patch.esp
SnusDungeons - BD patch.esp


If you choose to use SnusDungeons_EnglishCellNames, it may or may not work with the above mods; at the least, you'll need to rename it. This mod is compatible with Treasure Chests.esp. The TAS patch is a single script; if you know a bit about the CS and scripting, you could simply copy it into TAS.esp (you'll have to change the IF check to "Snus Dungeons.esp") and save yourself a slot.

If you wish to make further alterations, you may do so; just contact me (WalkerInShadows), so that I can keep all versions in the same place. You may not upload this elsewhere, per Snusmumriken's wishes.